Underkeep Classes: Confirmed Party Roles and Community Wishlists
Underkeep classes: the dated developer roster, the seven launch classes documented for Steam app 2411200, and how to build a four-adventurer party.
Why the Underkeep Classes Question Is Harder Than It Looks
If you are hunting for a definitive Underkeep classes list, start with what the developer actually published. Rake in Grass did name classes during development: a November 4, 2025 Steam news post listed Warrior, Voidcaller, Archer, and Wizard as classes already in the game at that stage, with Thief and Blood Mage coming next and Paladin held as a "nice-to-have." A current Steam Community player guide for app 2411200 documents the launch build as seven classes: Warrior, Paladin, Thief, Ranger, Wizard, Voidcaller, and Blood Mage.
That matters because party composition is the core of the game. You pick four adventurers whose strengths and flaws decide whether you survive, and a bad combination seals your grave. So this guide separates the dated developer roster from the current launch roster, then covers how the documented systems actually shape a party.
What Official Sources Confirm About Party Roles
The official Underkeep page on Steam and the developer's own site at rakeingrass.com agree on the broad shape of the system. Every run starts with a party of four adventurers, and each one brings unique abilities and spells to the group.
The broad framework is official, and the developer's own news posts filled in names during development. The current player guide for app 2411200 documents seven launch classes, so class names should not be presented as unknown.
What else is documented:
- Combination and upgrades: You combine and upgrade party members' powers to cover each other's weaknesses.
- Gear-driven synergy: Equipment with "game-changing properties" is a stated pillar of team building, not a side activity.
- Resource management: Turn-based battles reward planning, space control, and careful handling of stamina and mana.
- Fixed party size: Four slots. No documented fifth slot or hireling system in the supplied sources.
The Seven Launch Classes
A current Steam Community player guide for app 2411200 documents seven classes in the launch build. The roles below match that guide and are labelled for reference only where they go beyond the store page's wording.
| Class | Primary stat | Row | Documented role |
|---|---|---|---|
| Warrior | Strength | Front | Weapon specialist with taunts and party buffs |
| Paladin | Strength (+1 Wisdom) | Front | Tank and healer built on Zeal |
| Thief | Dexterity | Front | Evasion, crits, bleed, daggers and swords |
| Ranger | Dexterity | Back | Marks targets and fires precise, elemental shots |
| Wizard | Wisdom | Back | Fire, ice, and lightning burst with barriers |
| Voidcaller | Wisdom | Back | Healing, barriers, debuffs, and party auras |
| Blood Mage | Endurance | Back | Bleed and execution magic paid in bones or HP |
The same guide notes that the developer's November 2025 post used different names at the time — Warrior, Voidcaller, Archer, and Wizard were the four classes "currently in the game," with Thief and Blood Mage "coming next" and Paladin listed as "nice-to-have (someday)." Archer in that post corresponds to the Ranger in the launch roster; the older list is a dated development snapshot, not the current one.
The practical takeaway is that Underkeep classes are defined as much by gear and resource economy as by raw archetype labels.
Building a Four-Adventurer Party With the Information We Have
Because the launch roster is now documented, the safest approach is to choose among the seven current classes while still treating exact build rankings as player experience rather than a solved puzzle. The documented systems give you three reliable levers.
First, cover both resource types. The Steam page explicitly calls out stamina and mana as things to manage wisely. A party stacked entirely on one resource type is a gamble the game's own marketing suggests you should avoid.
Second, treat gear as a role-defining choice. Since equipment can carry game-changing properties, a single item can effectively reshape what a party member does. That means Underkeep classes may feel less rigid in practice than a pre-launch roster would suggest.
Third, use the pacing. Turn-based combat means you can take as long as you want before committing to a move, and the skip-animations option keeps repeated fights from dragging. Use that time to read enemy behavior instead of rushing.
Community discussion around party balance is thin so far, so any strong claim about "the best" composition should be treated as player experience at best, not established fact.
Community Underkeep Classes Wishlists: Useful, but Unverified
Search for Underkeep classes on YouTube and you will run into fan-made design documents — most notably a long, detailed pitch for a Monk archetype built around elemental techniques, chi costs, and stance buffs.
Read those with care. The pitch is explicitly framed by its author as a proposal for the developers, not a description of shipped content, and it openly admits the community does not know how Underkeep's systems will work. Several mechanics it discusses — real-time PvP exchanges, spell wheels bound to hotkeys, stamina bars for basic swings — do not match the turn-based, grid-based design that Rake in Grass has publicly documented.
There is also a namesake problem worth flagging. At least one popular "Underkeep" dungeon guide circulating online covers a Final Fantasy XIV dungeon of the same name, complete with bosses and raid mechanics. None of that has anything to do with this game. If a video mentions party-wide heal checks or tank busters, you are in the wrong Underkeep.
Underkeep at a Glance: Dated Snapshots
Time-sensitive details below reflect what the cited pages showed on the capture date, not a live guarantee. Check the source links before buying.
| Detail | Value observed | Source and snapshot |
|---|---|---|
| Release date | November 5, 2026 | Steam store page, observed 2026-11-06 |
| Developer / publisher | Rake in Grass | Steam store page, observed 2026-11-06 |
| Review summary | "Very Positive" — 94% of 319 user reviews positive | Steam store page, observed 2026-11-06 |
| Price | $19.50 (15% off $22.95); offer listed as ending November 19 | Steam store page, observed 2026-11-06 |
| Party size | Four adventurers | Steam page and Rake in Grass, observed 2026-11-06 |
| Combat | Turn-based, grid-based movement, stamina and mana management | Steam store page, observed 2026-11-06 |
| Steam Deck | Playable | Steam store page, observed 2026-11-06 |
| Console ports | Switch and other consoles planned for 2027 | Rake in Grass, observed 2026-11-06 |
One more context point: in a Steam forum reply captured on 2026-11-06, the developer described Underkeep as primarily a two-person project in development for more than two years. That team-size note is useful context, but it should not be used to imply that class information was never published — the developer's own news posts did name classes, and the launch roster is documented.
How to Read Future Underkeep Class Updates
When Rake in Grass changes archetype details, three things are worth checking immediately, because each one can change how you build a party.
Whether classes are fixed or hybrid. If abilities can be freely combined across party members, the "class" label becomes descriptive rather than restrictive. If they are locked, composition planning starts before your first fight.
How gear interacts with role identity. The stated emphasis on game-changing equipment properties suggests at least some build expression happens outside the class system. Watch for whether gear can override or duplicate an archetype's signature ability.
Whether stamina and mana are split or shared. A party where one member supplies both resources plays very differently from one where each adventurer only manages their own pool. The Steam page lists both resources but does not specify how they are distributed.
For the launch roster, use current app-2411200 game data or a current guide tied to that app: Warrior, Paladin, Thief, Ranger, Wizard, Voidcaller, and Blood Mage. Older developer posts remain useful dated snapshots of the design process, but class names are no longer an unpublished detail.
FAQ
Does Underkeep have an official classes list? Yes, in stages. Rake in Grass named Warrior, Voidcaller, Archer, and Wizard in a November 2025 developer post, and the current Steam Community player guide for app 2411200 documents seven launch classes: Warrior, Paladin, Thief, Ranger, Wizard, Voidcaller, and Blood Mage.
Are the Monk design documents real Underkeep classes? No. The widely shared Monk write-up is a community suggestion document authored by a player, and its author frames it as a proposal for the developers. It describes real-time combat systems that do not match the turn-based, grid-based design documented for this game, so treat it as a wishlist.
Why do some Underkeep videos talk about raid bosses? Those videos cover a Final Fantasy XIV dungeon that happens to share the name. They are a different game entirely and should not be used as guidance for Underkeep classes, builds, or party composition.
How many characters can I bring into a dungeon? Four. Both the Steam page and the developer's site describe assembling a party of four adventurers, with synergy between their strengths and flaws determining how far you get.
Related Guides
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Underkeep Adventurer Strengths: Class Roles, Party Synergy, and Build Tips
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