Underkeep Gargoyle Puzzle Solved: Gravewood Crypt Statue Positions and Reset Tips
Stuck on the Underkeep gargoyle puzzle? Get the community-confirmed 4x4 statue positions, learn why there's no reset lever, and avoid softlocking in Gravewood Crypt.
Four gargoyle statues, a 4×4 grid, and no reset lever — that is the Underkeep gargoyle puzzle, and it has stranded more than a few parties inside Gravewood Crypt. Because the room has no built-in fail-safe, one careless push can leave all four statues jammed into the center with nowhere to move and no way to drag them back. This guide covers the community-confirmed statue positions for the Underkeep gargoyle puzzle, explains how the push room behaves, and tells you exactly what your options are if you have already locked yourself out.
Where the Underkeep Gargoyle Puzzle Sits in the Game
Underkeep is Rake in Grass's single-player, turn-based dungeon RPG, released on Windows PC on November 5, 2026, and built around a four-hero party, handmade dungeons, and environmental puzzles. The gargoyle room is part of that puzzle layer, not the combat layer.
A community exploration guide places Gravewood Crypt at stage 6 of the recommended route, after the starting dungeon, Underkeep Village, Hollowgrave Tunnels, the Fangroot pits, and the Orc Camp, and just before Duskhollow Woods. It is also flagged in that same guide as an optional gargoyle puzzle rather than a required stop.
That "optional" label matters more than it looks. A developer reply in the official Steam discussion thread confirmed that Gravewood Crypt is completely optional, is not required to finish the game, and does not even carry its own questline. Nothing essential is gated behind the statues.
Underkeep Gargoyle Puzzle Solution: The 4×4 Statue Positions
The clearest solution comes from player experience shared in the Underkeep General Discussions thread on Gravewood Crypt. The method: number the board like a book, reading left to right and top to bottom, 1 through 16, then park the gargoyles on four specific tiles.
| Gargoyle | Grid number (top-left = 1) | Row and column |
|---|---|---|
| 1 | 3 | Row 1, column 3 |
| 2 | 5 | Row 2, column 1 |
| 3 | 11 | Row 3, column 3 |
| 4 | 14 | Row 4, column 2 |
Mapped onto the board itself, the finished Underkeep gargoyle puzzle looks like this:
| — | Column 1 | Column 2 | Column 3 | Column 4 |
|---|---|---|---|---|
| Row 1 | empty | empty | gargoyle | empty |
| Row 2 | gargoyle | empty | empty | empty |
| Row 3 | empty | empty | gargoyle | empty |
| Row 4 | empty | gargoyle | empty | empty |
A second player posted a different set of numbers in the same thread, counted from the bottom and from the left side: 2, 7, 9, and 15. The numbering convention behind those figures was never spelled out, so treat them as a fallback only. Start with the top-left scheme, since that post explicitly described how the board was numbered.
How the Push Room Actually Works
The room is a sliding-block puzzle: you shove gargoyle statues around a 4×4 floor, one tile at a time, until all four rest on the correct squares. Because statues can only be pushed and never pulled, every move is one-way traffic in the direction you choose.
That single rule is what makes the Underkeep gargoyle puzzle so easy to break. The reported softlock scenario is simple — you push all four statues into the center of the grid, and every possible push direction is blocked because the statues are packed against one another. You cannot shuffle them apart, and you cannot reset.
One player in the discussion thread suggested that pushing a statue out of the 4×4 grid resets the whole arrangement. That is community advice, not a confirmed mechanic, and it conflicts with the developer's own statement that the room has no reset. Test it only if you have a save to fall back on.
No Reset Lever: What the Developer Confirmed
The key fact for anyone worried about a broken run is this: Gravewood Crypt has no reset lever. A player asked whether one existed, pointing to the lever in the Blightvein Mines, and the developer replied directly in the thread.
The response was candid — the team had not anticipated that players could get stuck this way and plans to add a reset in a future update. The same reply stressed that the dungeon is optional with no attached questline, so a player without an earlier save has not missed anything essential.
As of the November 5, 2026 posts in that thread, no fix had shipped. If you are reading this later, check the thread or the official Underkeep store page for patch notes before assuming the room is still lever-free.
How to Prepare Before You Enter Gravewood Crypt
A little preparation removes almost all the risk from the Underkeep gargoyle puzzle. The room punishes improvisation, not planning.
- Save manually before you walk in. The thread's whole problem stems from players having no earlier save to reload. Keep one slot parked outside the crypt.
- Keep statues out of the center 2×2 block. That is the reported trap. If a statue is sitting in the middle of the board, pull your next push toward an edge instead.
- Plan the whole sequence on paper. Number your board 1–16 and write down each push before you commit. There is no undo.
- Check your food before the detour. Gravewood Crypt sits deep in the route, and food is a shared party resource that pays for resting and grave digging. A thin pantry plus a long walk back is a worse problem than the statues.
- Activate every Waystone Gate you pass. Fast travel between activated gates saves the return trip, and activating the first one also unlocks the Way to Go! achievement.
Is the Underkeep Gargoyle Puzzle Worth Solving?
Honestly? Only if you enjoy the puzzle itself. Neither the exploration guide nor the developer thread describes a unique reward behind the statues, and the developer explicitly stated that nothing essential is gated there.
The broader exploration advice in the community guide is to judge detours by their cost in food rather than by curiosity, and to prioritize alchemy recipes and permanent boosts over one-off treasure. Gravewood Crypt is an optional stop that fits that rule: go in for the puzzle, not because you think you are missing a required upgrade.
If you have already softlocked and your last save is hours old, the sensible move is to walk away. Underkeep does not require the room, and the developer has said a reset lever is coming in a future update.
FAQ
How do you solve the Underkeep gargoyle puzzle?
Number the 4×4 board from 1 to 16, starting at the top-left corner and reading left to right, top to bottom. Then place the four gargoyles on tiles 3, 5, 11, and 14. That solution comes from a player post in the official Steam discussion thread.
Can you reset the Underkeep gargoyle puzzle if you get stuck?
Not as of the November 5, 2026 discussion thread. The developer confirmed there is no reset lever in Gravewood Crypt and said one would be added in a future update. Until then, your only option is reloading an earlier save.
What happens if all four statues end up in the center?
You softlock the room. Statues can only be pushed, not pulled, so four gargoyles packed into the middle have no legal move in any direction. This is the exact situation that prompted the original bug report.
Do you have to finish the Underkeep gargoyle puzzle to beat the game?
No. The developer stated in the same thread that Gravewood Crypt is completely optional and has no questline of its own, so skipping it costs you nothing required for completion.
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