Underkeep Beginner Guide: Best Starting Party, Combat Rules, and First-Hour Tips
A practical Underkeep beginner guide covering party building, races, classes, combat rules, food and rest, status cures, and first-hour tips.
Underkeep is a first-person, grid-based dungeon crawler with turn-based tactical combat, and its opening hours ask more of you than most modern RPGs do. This Underkeep beginner guide focuses on the decisions that actually shape a run: the party you assemble, the round structure you fight inside, and the habits that keep exploration rewarding instead of exhausting. Read this Underkeep beginner guide before you spend your first skill point, and you can dodge the two classic mistakes — a fragile party and a starving one.
The game launched in early November 2026 after a five-year development cycle, according to the developer's Steam announcements, and it wears its '90s inspirations openly. The good news is that its systems are readable once someone points at them. Here is where to look.
Start Here: Character Creation, Difficulty, and Controls
The first screen asks for four heroes. Each one is a race, a class, a name, and a portrait — you do not distribute points there, so the opening decision is smaller than the wall of options suggests. The campaign then opens with a forest approach that leads into a dungeon.
Difficulty is three settings, and you can switch between them at any point during a run. They mainly change combat, so dropping to Easy for one ugly fight is a legitimate move, not a confession. One documented stumbling block: after the February 2026 Next Fest, the studio noted that many demo players got stuck destroying a wooden crate, and said the release would teach that action more clearly. If the first room feels obtuse, that crate is the known culprit.
As of November 6, 2026, the Steam store page listed Underkeep at $19.50 in USD, a 15% discount from $22.95.
Default controls are easy to remap under Options > Controls:
| Action | Default |
|---|---|
| Move / strafe / turn | W A S D Q E, or arrow keys |
| Open map | M |
| Pick up all items | Y |
| Pick up one item | Right-click it, or drag it into inventory |
| Throw item | Drag and release over the center of the screen |
| Change active skill | Right-click the skill slot beside basic attack |
| End round | Hourglass icon |
Settings worth changing on day one: turn Move/Turn Animation off for snappier grid movement, set Item Tooltip Delay to off, and enable Show Items Behind Objects so loot does not hide behind scenery. Under Accessibility, camera shake, flashing, portrait blinking, italics, and wall-hit sounds can all be reduced or disabled — a genuine help for players who get motion sick in first-person crawlers. You can also swap the cursor for a gauntlet, skeleton hand, or sword.
Building a Party: Races, Classes, and Three Proven Setups
Six races exist, and each carries a trait with a real drawback attached:
| Race | Good at | Racial trait |
|---|---|---|
| Human | Anything; balanced | Fast Learner: +10% XP |
| Dwarf | Physical roles; very tough | +3% elemental resistance; infravision |
| Stoneborn | Strength and resilience | No body armor; +1 Armor at levels 1, 5, 9, 13 |
| Raven | Agile and perceptive | One random good and one random bad mutation |
| Elk | Agility and wisdom | +1 Armor vs Animals |
| Slugman | Magic; steady endurance | Immune to crits, but double Fire damage |
Ravens deserve a warning: check the Character panel immediately after creation. A negative mutation like Backseat Parasite (50% chance to hit a random enemy) or Allergic to Ice can quietly ruin a build, and deleting the hero and rebuilding in the Party Creator is the fix.
Classes split cleanly into rows:
| Class | Main stat | Row | Role |
|---|---|---|---|
| Warrior | STR | Front | Weapon skills, taunts, party buffs |
| Paladin | STR (+1 WIS) | Front | Tank and healer, builds Zeal, smites Undead and Demons |
| Thief | DEX | Front | Evasion, crits, bleed |
| Ranger | DEX | Back | Marks, precise shots, elemental arrows |
| Wizard | WIS | Back | Fire, ice, lightning, barriers, control |
| Voidcaller | WIS | Back | Healing, barriers, debuffs, auras |
| Blood Mage | END | Back | Bleed and execution magic paid in bones or HP |
If you want a known-good lineup, the party advice repeated across most Underkeep beginner guide discussions comes down to three shells. Classic — Warrior + Paladin in front, Wizard + Voidcaller in back — is the easiest and most forgiving. Hunter's Pack (Warrior + Thief / Ranger + Blood Mage) stacks marks and Bleed on a single target. Holy Order (Paladin + Thief / Voidcaller + Wizard) trades raw damage for layered healing and evasion.
Community players also recommend the quick-start party for a first playthrough, since it hands you a front-line fighter, a front-line healer, a ranged damage dealer, and a caster without any guesswork.
How Combat Rounds Actually Work
Each hero gets one normal action per round. Drinking a potion or using an inventory item costs nothing, which means a well-stocked bag is effectively extra turns. Free-action skills such as Champion's Grip, Righteous Strike, Skirmisher's Step, and Evasive Roll should be fired before the hero's real action, not after.
Positioning is the trap. Once any hero acts, the party cannot move again until the round ends, so decide your spacing first. Melee fighters belong in the front row unless their weapon has Reach; back-row heroes want bows, crossbows, slings, spells, or a Reach weapon. Swapping heroes mid-fight burns an action, so set your formation before combat starts.
Two more habits carry fights. First, concentrate damage: Hunter's Prey and Mark the Dead raise the damage a target takes by 20–40% depending on rank. Second, respect armor — physical hits are reduced directly, so keep armor-ignoring tools like Slice and Dice, Riposte, Shadow Instinct, or Void Lance for heavily armored enemies. Read the combat log too; plenty of foes resist or ignore Stun, Bleed, Freeze, or Poison.
Skill points are one per level with a five-point cap per skill. Passive skills are the safe investment early, because they quietly strengthen everything a hero already does, and the big active skills — Fireball, Ice Tower, Storm Chain, Execution Shot, Shadow Lunge, Bloodfall, and Judgment — all unlock at hero level 6.
Status Effects and Cures
| Effect | What it does | Cure |
|---|---|---|
| Poison | Damage each round; END shortens it | Cure Poison potion, Void Mend rank 4 |
| Burn | Fire damage each round | Frostvein Draft, Void Mend rank 3 |
| Freeze | Skips the round | Frostvein Draft |
| Bleed | HP loss each round | Void Mend rank 2 |
| Stun | Can't act | Thunderwake Draught, Void Mend rank 5 |
| Paralyze | Can't move; can still attack | Thunderwake Draught |
| Blind | −50% hit chance | Wait it out |
| Disease | No recovery from resting | Cure it before resting |
| Mental Fog | No skills for a few rounds | Wait it out |
Disease is the one to watch. Resting with it consumes food while blocking recovery, so cure it first.
Food, Rest, Gold, and Exploration Tools
An Underkeep beginner guide that ignores food will get your party killed. Resting restores HP, Mana, and Stamina across the whole party but consumes food from a shared counter on the HUD, and you cannot rest at all with an empty pantry or with enemies nearby. Pick up apples, berries, bread, and ham whenever you see them, and use the Mortar and Pestle to cook stews and brew potions. A failed alchemy combination does not consume ingredients, so experimentation is free.
Tools gate exploration, and it pays to note where you found an obstacle you cannot clear yet:
| Tool | Opens up |
|---|---|
| Pickaxe | Collapsed rock; some stone needs the Reinforced Pickaxe |
| Shovel | Grave digging for loot (costs food) |
| Golden Chisel | Gold veins in rock walls |
| Lockpick Tools | Locked chests |
| Mortar and Pestle | Alchemy and cooking |
Touch every portal stone you find; activated portals become fast-travel points, which makes returning to skipped rocks and locked chests painless. Press M and left-click to write notes directly on map tiles — the developer added minimap notes shortly before launch for exactly this purpose. Search garbage piles, hollow trees, dead-end walls, and fragile objects, and treat signposts as directions to your next region.
Gold is shared by the whole party. Spend it on gear upgrades, but keep a reserve for Revival Statues, which bring fallen heroes back for a fee.
First-Hour Habits That Veteran Crawlers Swear By
Players who have put time into the release are consistent about one thing: Underkeep rewards patience. The creator of one popular Underkeep beginner guide video describes the game as 90% journey and estimates roughly 40 hours of classic fantasy adventuring if you stop to smell the mushrooms rather than sprinting the main quest.
- Interact with everything. Hidden buttons, impassable-looking trails, and odd flowers are content, not scenery.
- Talk to every NPC. Dialogue is one of the game's strongest features, and some seemingly random conversations award experience.
- Read the tooltips. They carry mechanical explanations you will not find elsewhere.
- Live on the minimap. It sits in the lower-left corner and can carry you through already-explored ground without watching the main screen.
- Save before committing. Manual slots, quicksave, and autosave all exist; branching quest outcomes and random events make reloading a legitimate strategy.
- Think outside the box on puzzles. Re-read clues, revisit rooms, and keep pen and paper handy — one tipster admits to sketching puzzle layouts by hand.
- Turn off camera shake if you feel dizzy. It is the single accessibility toggle most often credited with making the game playable.
Underkeep Beginner Guide FAQ
What is the best starting party in Underkeep? For a first run, Warrior and Paladin in the front row with a Wizard and Voidcaller behind them covers durability, burst damage, and healing. If you would rather not think about it, take the quick-start party and learn the systems first.
Can I change difficulty after starting? Yes. All three settings can be adjusted mid-run, and they mainly affect combat, so lowering the difficulty for one rough encounter is fine.
How do I keep enough food for resting? Collect every apple, berry, bread, and ham you pass, cook with the Mortar and Pestle, and watch the shared food counter. Remember that digging graves also spends food, and Disease blocks recovery while still draining your supplies.
Does this Underkeep beginner guide spoil quest solutions? No. It covers systems — party building, combat rules, status effects, and exploration — without walking you through puzzle or quest answers. If you want to discover those yourself, you can safely keep reading guides like this one for mechanics only.
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